What We Do / Games
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Games

We use Game Engines to prototype and explore worlds for VR, AR and games.

From concept to completion we can create interactive and narrative VR experiences, launch trailers and in-game cutscenes.

Storyboards + Animatics

Our storyboard artist imagery defines the story beats for each scene.

Animatics begin to convey the character and camera motion. The editorial department cuts the storyboard shots into animatics for review, providing you with a roughly timed first look at the sequence.

Pitchvis

Pitchvis is an animation that conveys the scope, artistic style, gameplay goals and narrative aspirations.

It enables directors and designers to quickly produce an animated preview of their “take” on an IP, to convey the vision both internally and externally.

 

Previs

Previs gives foresight in what the final content of your game or trailer cinematics will deliver.

They can rapidly refine the delivery exploring ideas to hone the final narrative and then ingest the final version into their game engine, so it provides the in game template to iterate on.

 

Virtual Production

Virtual Production is our iterative, nonlinear workflow which merges virtual environments and characters with your physical production.

We use imagery and 3D spatial data generated during previs to provide services such as virtual location scouting and on-set visualization.

Games
Storyboards + Animatics
Pitchvis
Previs
Virtual Production

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